![]() ![]() ![]() Even when a 0-3-0 MOAB SHREDR is compared to a 3-2-0 Spiked Balls or a maxed out 0-2-3 Long Life Spikes, MOAB SHREDR ends up outperforming either two at simply MOAB-class damage. MOAB SHREDR deals far more DPS versus MOAB-class bloons for its cost than any other Tier 3 Spike Factory or below.0-3-2 outputs more overall stockpile damage on longer maps, due to the much increased spike lifespan from Long Reach and the brief start-of-round attack speed bonus from Smart Spikes.In addition, the White Hot Spikes upgrade allows it to pop Lead Bloons and Frozen Bloons, and can be a big help at shredding DDTs. It is almost always better off going for 2-3-0 than 0-3-2 MOAB SHREDR, because the larger spike piles massively increases the Spike Factory's overall popping power.Therefore, it is generally only used as MOAB damage on rounds where there are not a lot of regular bloons (most notably Round 40, 60, 80, 100, etc.), locally damaging a T1-T2 Boss Bloon within a tight area, or as a stepping stone to Spike Storm. Unlike most Spike Factory upgrades, it is often useful to place the MOAB SHREDR near the entrance to deal very high damage against MOABs that are entering the map as there is little to no point stockpiling the spikes due to resulting children. This makes it difficult to use to its maximum potential. MOAB SHREDR specializes at dealing high MOAB-class damage, but due to the nature of its attack, it requires time to build up its spikes and specific usage to prevent its spikes from being wasted on ordinary bloons, which it deals no extra damage to. This upgrade's prices (or included crosspath's prices) are affected by the following MK: First Last Line of Defense, Better Sell Deals Strategy Strategy Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. 0-3-2: At the start of a round, attacks 4x faster (0.245s) for 3s.Īttack Interactions See also: Attack Interactions/Bloons TD 6/Support Updated as of Version 40.0 Base attack(s)Ĭosts Updated as of Version 41.0.0-3-1: Lifespan of Spike Pile increased from 50s to 100s, range increased from 34 to 42.2-3-0: Damage type of Spike Pile changed from Sharp to Normal.1-3-0: Pierce of Spike Pile increased from 5 to 10.Lobbed spike pile, sharp type, detects and deploys on nearby track, 34 range, 0.98s attack cooldown, 1 damage, 8 bonus MOAB-class damage, 5 pierce. ![]() Smart: Prioritizes the track with the Bloon the farthest through it, then targets the spot on that track closest to the exit.įull Popology Statistics Updated as of Version 40.0 Base stats.Far: Targets the furthest region(s) of track within range.Close: Targets the closest region(s) of track within range.Normal: Targets spike piles in a somewhat sporadical way, spreading spikes as evenly as possible within its range.If given Smart Spikes, it will also receive Close, Far, and Smart. MOAB SHREDR defaults on Normal targeting priority, which dispenses the spikes onto nearby bloon track in a semi-sporadical behavior. It is otherwise identical to its previous upgrade in terms of game mechanics. MOAB SHREDR retains the increased attack speed of Even Faster Production, and adds +8 MOAB damage to every spike, for 9. Crosspathing with path 2 turns the bottom half, excluding the feet, a light blue, then adds light grey gears on either vent. The main body of this Spike Factory is now purple on top, black on the bottom with the two side vents extended upward and sharing the same color scheme the actual vents are also green, and the main port's teeth are now triangular.Ĭrosspathing with path 1 adds a red rim along the main port before switching it out for a red main body and orange-yellow flame symbol the spike piles become visibly denser and then glow white-hot. MOAB SHREDR shredding a MOAB with several pre-produced spikes ![]()
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